Saturday, July 17, 2010

A new Tool - Masterplan

I like 4e, but sometimes the shear amout of bookkeeping can be overwhelming.
During my I-travels, I found a most, excellent new tool "MasterPlan" for organizing adventures and encounters. Check it out, its pretty powerful and handy; it may not be available for long. - Sherpa

Sunday, May 2, 2010

Simple OD&D Elf for 4e

When I first stated playing D&D it was the basic red boxed set, now known as OD&D. My character was an elf. I have always had an affinity for characters with an aloof attitude and pointy ears. And until till the latest version of the halfling (3.5e -4e),I played only elves and half-elves.

One of the really cool features of the OD&D elves was the ability to multi-class easily, they could be both fighter and magic user. They were the only race that didn't not have armor restrictions for casting. Now granted many DM's had house rules on how to handle the multi-classing bit and some just let go. In either case the OD&D elves were very useful to a party, especially to a small party like ours; It was a party of three, fighter, Cleric and elf.

Now with multi-classing all races can be of two classes, which can fill out a party greatly. In 4e's attempt to balance out the classes and stop the rampant power gaming in D&D; they have developed a more restrictive form of multi classing. This system works well and for the most part is well done. However it later became more apparent that players needed more and thus the creation of the Hybrid Class rules, but that is another blog.

Back to the elf of OD&D and how to add it to 4e, without creating an imbalance or generating a lot of crazy rules.

First of all, there are now two types of elves in 4e, Eladrin and Elves. However since I am going for the feel of the OD&D elf, I am going to say the Eladrin with its higher intelligence potential and connection with the fey would fit the fighter/magic-user model better. Where as the Elf would be better for the Fighter/Thief or Fighter/Cleric model better.

So here is my attempt at creating a balanced template for the OD&D Elven Fighter/Magic User, without using the Multi-class or Hybrid Rules (PHB3). Now since the fighter has changed from its original intent from OD&D to 4e, fighter in this cause represents any role that was not a Controller.

Eladrin Fighter(?)/ Magic-User
An Eladrin choosing from the role of Defender, Striker or Leader, may depending on intelligence ability may opt to switch powers from the wizard class for primary role powers.









Intelligence ScoreMay Exchange

12 or belowNone
13May Exchange one At Will power
14-15May Exchange one At Will power and Encounter power
16-17May Exchange one At will power, one Encounter power, and one Utility Power
18 or HigherMay Exchange one At Will power, one Encounter power, one Utility power and one Daily power


So how does this differ from using multi class feats? Well first it doesn't require feats and it doesn't add additional powers. It allows the party to have some from of Controller, without have a character dedicated solely to this role. True it creates a character that isn't really strong in either class,but neither was the original OD&D elf.

Friday, April 30, 2010

Google Wave

So Tim at The Dungeon-Crawl has a good post about using Google Wave for a modified play by post game.

Monster Slayers

When my children were young, ages 7 and 8, I introduced them to Dungeons and Dragons 3e. At the time I used the introductory box set, it was well done and easy to run. There were a few instances where I needed to simplify a few things, but over all it went very well and my children had fun. Now Wizards has made it even easier.

Monster Slayers is a stand alone, introductory adventure for ages 6 and up. Slayers doesn't require any prior knowledge of Dungeons and Dragons and has very simple rules. More importantly, it is a very brief adventure which is very good for short attention spans.

Could this be the beginning of another product line for Wizards?
Sherpa

Monday, April 26, 2010

What's wrong with 1e, 3e or 4e? ..

We all have the read the blogs, posts and commentaries about a version and its apparent flaws. Some of them are objective, some are cynical, some speak of loyalty, and others address Wizards blatant commercialism. So first let me state I understand loyalty to previous versions, 1e will always have a place on my bookshelf. And I too feel somewhat outraged that Wizards released 4e after flooding the market with 3.5e material and now it seems that a new 4e book is hitting the shelves every month. And yes there are elements of 4e that are difficult to deal with and at times unruly, but weren't they all at one time. I can remember there being a lot of changes and updates, official and unofficial to 1e. Hence the creation of Dragon Magazine.

So where am I going with this?

Make it Your Own
I believe each version has its own merits and weaknesses. Each version had something I didn't like; in 1e it was the class limitations for non human races and power gaming was so prevalent 3e. And now its the whole bookkeeping aspect during combat, that gets to me in 4e and yet I like the idea of powers. In other words, no version had been absolutely perfect for me.

So whatever version you use, you chose how it is ran. Every version speaks of house rules, campaign design and how to make the game your own. It is you and your gaming group that controls the game. In our group we have a lot of old school players (meaning we are old), so we have chosen to convert some of the elements from 1e and 3e to 4e.

You are the consumer, its your money
As far as the rampant flood of books from Wizards, well they are a business and must sell products to survive. Honestly I am happy they are so prolific, in the “1e days” it took along time for new stuff to be created. In all versions once you have the core books, you are good to go. It is up to you to decide which supplements you need. Although some in our group have later supplements, we have decided to stop at PHB2. When I am trying to decide if I needed the latest offering, I check out Wizard's excerpts from the latest release, or out various blogs like Neuroglyph and Dragon Avenue

So whether you play 1e, 2e, 3e, Pathfinder or 4e, its your game; play it and have fun.

Monday, February 15, 2010

My apologies, away to long

When I created this blog, it was to talk about Dungeons and Dragons 4e. I would be talking about my campaign, 4e rules and house rules. Unfortunately, things in my life took priority. However I am back and plan to follow up with the intent of this blog.